August 27, 2009
2009 PS3 Holiday Rush
2009 PSP Holiday Rush
August 20, 2009
かいています
おす。
なにおしていさすか。
かいています。
I've always enjoyed learning new languages. From my five years of Spanish (which I'm still not very good at) to a quick stint with Latin, I have been taking languages courses for almost seven years straight. One language I've always been interested in learning is Japanese for a few reasons, the main reason is to be able to read all of those cancelled Manga that never made it to the States! Another reason is just out of shear necessity. With my family living in Japan for six years, we have acquired quite a few Japanese items and traditions. From almost eating rice with every meal and making Christmas Cakes to the wedding kimono that hangs in our hallway, we have integrated a lot of Japanese culture into our lifestyle. We even have a sign on our front door asking people to take off their shoes before entering and we often answer questions with "はい" instead of "yes". I finally decided to buy some material and learn the language after I spent three hours trying to translate a traditional Japanese recipe. Out of the different books I've picked up, I've been using two main resources in my adventure to learn Japanese.
We have all probably seen the TV ads for Rosetta Stone, they seem to show them every commercial break on every channel. I've always been curious about this program that promises fast results and is used by a lot of different businesses and agencies to teach a language quickly. Even with their stellar track record, I was still skeptical about Rosetta Stone considering that Japanese is one of the harder languages to learn. I was just going to buy the first program (there are three levels of Japanese in total, five levels just for Spanish) but I ended up being surprised by the whole set for my birthday. I've been going through the program for almost a straight month now and I'm almost done with the first level.
Let me say this, if you want to learn how to read and write Japanese, you're going to need some supplementary resources. Rosetta Stone focuses more on conversational Japanese rather than teaching all about grammar and those other important facets of a language. It's complete immersion, no translations or anything. They say a word or phrase in Japanese and then associate it with a picture. It works great for basic vocabulary but when trying to build phrases, it doesn't work quite as well. Main reason being that Japanese uses particles, which don't really exist in English. Another down fall of the program is its assumption that you can already read Japanese. There are three ways to write Japanese: Kanji (or Kanji with Furigana), Kana (Hiragana and Katakana), and Romaji. You can actually change the writing style of the lessons on the fly in Rosetta Stone which is helpful but the program itself has no teaching tools to help you learn all the symbols. Considering how difficult Japanese is, Rosetta Stone works surprisingly well. There are some lessons that make no sense (like the lesson on how to make things plural since there is no plural form in Japanese) and other lessons were taken from a cookie-cutter layout from another language. I definitely recommend it if you want a crash course in Japanese for a trip and want to be able to ask "where is the restroom". It's pricey though so you have to figure out which is worth more, time or money. Because Rosetta Stone does teach you the language at a surprisingly fast pace and even with this fast pace, it is still easy to learn and retain everything that is thrown at you. Once I'm finished with the full Japanese program, I'm considering picking up Spanish or another "Western:" language since I feel that Rosetta Stone is more conducive to western styles and might work a little better.
My goal is to have the knowledge of a "middle-schooler" in Japan by the time June rolls around. We'll see how it goes, with these two tools at my disposal as well as a variety of other resources, I'm excited to see how far I can get. Now, I just have to work on translating the rest of that recipe.
August 1, 2009
Bird Of Prey, Son Of None
I have to admit the game is gorgeous and I still pop it in every once in a while. The gameplay mechanics work pretty well and it is truly fun to assassinate your enemies. The controls were simple and so were the missions - that's the biggest downfall of AC. It's supposed to be an action/platformer. When I think of platformer, I think of running and jumping, plus a few puzzles mixed in. In AC you can run and jump, but Altair does it all for you. Simply push forward on the analog stick and your off. No jump button is needed, nothing, you sit and watch him do all the work. I absolutely love platforming sequences, especially hard ones (I still play the swingshot levels from the R&C games all the time), yet Ubisoft somehow thought it was a good idea to take away 50% of the gameplay to make it easier for the gamers.
Though there are a few upsides with this game. The combat system was very unique and interesting, though not very polished, and I liked the "puppeteer" control scheme. The story, amazingly out there, was interesting enough to keep me interested in beating the game, which I did. Yet the characters were all forgettable and most were unlikeable, making it hard to distinguish the three factions from each other. The location is the best part of the entire game. The Third Crusade isn't as common a stomping ground as WWII or gang controlled cities, which makes this truly a unique adventure unlike anything we've seen on the PS3 so far. Too bad the upsides weren't strong enough to make this a Qwarktastic game.
With repetitive missions, arrogant characters, horribly simple controls, and a confusing storyline - Assassin's Creed was one of my biggest disappointments out of all the PS3 games I own. While this game did receive high scores, I feel most of them were undeserved, it's like rewarding a magician who can only do three tricks. Ubisoft is going to try another crack at this one with a sequel that's coming out later this year. I would pass on most sequels of "Drekfully disappointing" games, but AC had so much potential that I'm hopeful Ubisoft will fix a lot of these flaws and come out with a truly worthwhile game. This time though, no Assassin's Creed 2 collector's edition for me, no matter what's in it.
- Title: Assassin's Creed
- Developer: Ubisoft Montreal
- Publisher: Ubisoft
- ESRB: Mature
- Original Release Date: 11.13.07
- Original Platform: PS3, PC, X360, DS, Mobile
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