June 19, 2009
CLAMP + Tekken = Heaven
June 15, 2009
And The Stanley Cup Goes To . . .
A lot of things happened the summer after that loss including what seemed to be a very big blow to the Pens. Marian Hossa, one of the top scorers for the Pens was going to another team . . . was going to the Red Wings. He wanted to win the cup and believed that he could do it with the Red Wings, that they would be repeat winners in the next season. Even a pay raise and pleas from the captain Sidney Crosby couldn't keep Hossa with the Pens.
As the 2008-2009 season started up, the Pens blazed a record pace, seeming unstoppable. Then something happened, their winning ways disappeared and serious problems cropped up for the Pens. It almost seemed impossible for them to make the playoffs this time around. But a mid-season coaching change got them back on track and into the playoffs. As for the Red Wings, they were unstoppable. Only a small mid-season slump tarnished their stellar record, coming up 3rd best in the league and second in the Western Conference (my stupid Sharks were #1, I'm still so bummed about that).
As the playoffs started, one by one they fell. The underdogs, the top teams, and the favorites all were knocked out until there were only two teams left standing - the Pittsburgh Penguins and the Detroit Red Wings . . . deja vu. And here we were again, game six of the 2008-2009 Stanley Cup Finals. Detroit once again with a stranglehold of three wins - all they needed was one more and they would be repeat winners. But the Pens weren't going to go down so easily. They'd been in the losers spot before and they didn't like it. They wanted the cup and they wanted it badly. They pulled out a stellar win, sending the Finals to game seven, sudden death.
Period two was under way and found the Pens attacking back at the Wings. A simple turnover in his own zone became deadly for Detroit defenseman, Brad Stuart. The costly cough up was the perfect opportunity for Pens' center Maxime Talbot as he shot it between the pads of Chris Osgood. With the Pens up 1-0, Detroit wasn't going to back down. But almost 9 minutes later found Talbot once again with the puck on a 2-1 breakaway. Choosing to shoot instead of pass, Talbot lasered the puck over Osgood's outstretched glovehand, scoring his second of the night. I'm sure Talbot is going to haunt Osgood's dreams for a while. But it wasn't all good news for the Pens in the second. A big (and legal) check from Wings' Johan Franzen cost the Pens their captain as Crosby was sidelined for the rest of the period. The Wings took this opportunity to mount a comeback.
In the third period, Crosby gutted it out and played through his injury while the Pens tried to hold on for dear life and that's what it exactly looked like. Still in the lead with two goals from Talbot, the Red Wings were throwing everything and anything at the Pens and Fleury. With a little over six minutes left in the third, a rifle of a shot from Wings' defenseman Johnathon Ericsson broke through the wall that was Fleury. Now Detroit had six minutes to tie the game up and send it to overtime.
For five minutes they peppered Fleury with pucks and punished the Pens with an almost non-stop onslaught of shear desperation. With only a minute left in the game, the Wings pulled their goalie for the extra-attacker. Outnumbered by one now, the Pens could only try and fend off the Wings' attack and pray that their goalie could keep the puck out of the net. With only seconds remaining the puck came to the one Red Wing that you never want to see have it (or if you want the Wings to win, then he's the guy you want to have the puck all the time) - Henrik Zetterberg. A huge blast came from this player but Fleury was up to the task with a great leg pad block. But the Wings weren't done yet. The juicy rebound found its way to Nicklas Lidstrom and if you thought Zetterberg was scary, Lidstrom is the boogy-man. Four time Stanley Cup champion, six time Norris Trophy winner (for being the best all-around defenseman in the league), and the big C of Detroit. With Fleury on his knees, the top shelf of the net was wide open for this sniper to take a shot out. As he fired in for what seemed like a sure goal, Fleury somehow threw himself across the goal crease and blocked the shot as he fell back down to the ice . . . just as the horn sounded. The Pittsburgh Penguins had won the Stanley Cup.
Even though I hate these two teams (stupid Sharks losing to the Ducks, argh) this game was one of the best playoff games I've seen to date. Though I still feel as if Detroit lost the game rather than the Pens winning it, it was such a great spectacle and I'm glad of the outcome. Seeing the Wings lose is great, especially to a team they beat the previous year, it was definitely something special. I think a very strong rivalry was born out of these two Stanley Cup Finals as well. I can't help wondering as well how Hossa felt, seeing the team he left win the cup against the team he joined to do that very thing. While the 2008-2009 season is officially over, there is still much more to come this summer from the world of hockey. I look forward to the entry draft as well as what will happen to the Sharks' Unrestricted and Restricted Free Agents. Watching game seven of the Finals really got me excited for this next season and what it will bring. I just hope this time the Sharks don't exit the playoffs as early as they did this past season. I can't wait, next season is going to be awesome!
June 14, 2009
Three Things I Loved About E3 2009
At E3, Sony unveiled its prototype of the wand and I have to say - wow. For me, motion controllers were always kind of a fad. The EyeToy was fun at first, I only use the PS Eye for Eye of Judgment, and the Wii's controller never looked precise enough to really do anything significant with it. Sony's new wand might change all that. Precision, that's what it's all about. Everything from writing your name (and making it look like an adult actually wrote it), swinging around a whip, and even guiding a squad of tanks to the enemy - the tech demo shown at Sony's Press Conference was both impressive and creative. Though it's still in the developmental stage, I'm excited to see how this baby works once it's finalized and on store shelves. This time Sony, please support the stupid thing. I don't want another peripheral that has only one game that uses it.
Three Things I Hated About E3 2009
Three Things That Disappointed Me At E3 2009
Let me back track a bit and explain why I love ICO and Shadow of the Colossus so much. Not only are they beautiful and well crafted games, but they suck you in and make you fall in love with the characters - without using dialogue. In the first game, I didn't pay attention to Yorda too much when I was first introduced to her. I thought it would be a pain to have to baby-sit her. But after a few "levels" through the world I began to really care about her. I didn't notice it at first but after a while I started to notice that I'd hold my breath when she wouldn't jump far enough over a gap and I would have to grab her hand before she fell. Granted, this event happened every time she jumped but it didn't make it any less worrisome. When I had to leave her behind while I solved a puzzle, I found myself running back to check on her once in a while to make sure she was okay.
In Shadow of the Colossus, I truly thought that I was alone in the game until a single event totally shook my world and made me realize how much I loved this in-game character. Okay, I know he's just a horse but there is something truly special about Agro. He's with you every step of the way. Taking you across a stone bridge, helping you reach a cliff that you couldn't before, and even coming to your rescue as you fight for your life against a giant beast. I really thought Agro was just another horse, a thing, object that was there for me to get around. Like a car in Mercenaries or the bike in Steambot Chronicles, he was a mode of transportation. As I played through the game I realized he was much more than a horse, he was a character. When left alone he'd run around, drink water, eat some grass, but always staying close enough just in case you needed him. Ironically I hate real horses but Agro is truly my favorite game character and when I thought he died, it really changed how I felt in the game. I truly felt alone whereas before I felt solitude but not loneliness.
This is what I love about Team ICO games. The gameplay is fun, the worlds are beautiful, but for me it is how they make you fall in love with AI controlled characters without even realizing it. Most games, I find myself hating my "co-op" partner. Sheva wouldn't shoot anything, Rios would always get in my way, and even Sully caused me a few problems in the church. I never feel this way about Yorda or Agro though. They feel like friends I've known for ages, companions that will help you in your mission, or someone you'd die to protect.
So back to why I'm disappointed with The Last Guardian. This bond that you have with the AI-controlled character is at the forefront now. I don't doubt that I will fall in love with the puppy but it doesn't seem like it will be as subtle as it was with Yorda and Agro. I didn't even realize how alive they felt to me when I playing the game until the end. I'm sure I'll love the game, it's a guarantee. But after getting so attached to the other AI-controlled characters, I'm curious to see how I will react to this new companion. The subtlety might be gone, but everything else I love about Team ICO games is there and I cannot wait to get my hands on this game. I only have one thing to say to them - That puppy dog thing better not die in the end!
Three Things That Surprised Me At E3 2009
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